![]() There’s no mini-map to help you navigate, the only directional hint coming when you roar and hear something roaring right back at you. Progress is determined by spreading enough of your biomass in specific locations to eventually break open a “vault” to the next section. That’s smart design, something that is evidenced throughout Carrion’s dark corridors and increasingly unethical locales. #Ultratron reviews xbox one fullCarrion also often keeps you on your toes by not allowing you to return to full biomass after finishing a puzzle and progressing into the next room full of enemies, which makes you utilise the full spectrum of powers without solely depending on the most powerful ones. Certain levers can only be accessed by shooting a cobweb through a tight gap, but then you may have to break an obstacle with a charge, meaning that you have to go back and retrieve the biomass. CarrionĪway from the regular death sprees, Carrion changes the pace with some small environmental puzzles that typically ask you to deposit your biomass to use form-specific abilities. The middle form can rush forward and break obstacles or squads of enemies, while the biggest Beast can shoot out tendrils in all directions to wipe out opposition and clear a path. The smallest form can turn briefly invisible, helping you to avoid laser fences and tricky enemies. When you take a significant amount of damage, you will devolve back into a weaker, smaller version with each form of the Carrion Beast having its own unique abilities. A giant robot piloted by a soldier has to be picked apart over time as they will tear Carrion Beast to shreds very quickly if you aren’t careful, so there’s a surprising amount of tactical thinking to the carnage here. One of my favourite tricks was to pick up something like a server and then drop it on top of them, or use their friend’s corpse to chuck them off-balance and then go in for the kill. Soldiers with shields prevent you from confronting them head on, meaning that you have to get creative. It wouldn’t be much of a challenge if all your captors cowered from you, though, so Carrion chucks a couple of irritating enemies at you to stop your mindless fun. You are The Thing and these are your playthings. How you tackle most enemies is up to you, whether you want to come screeching in, tendrils flailing and heads a-falling, or stalk humans from the shadows, picking them off one at a time and making guttural noises to unnerve them. They all work towards making you feel like malevolent meat that’s borderline unstoppable, which can feel worryingly empowering. The game does a great job of doling these out to you over time, the Carrion Beast slithering into radioactive vats and emerging with a strange new power on a fairly regular basis. Before the credits roll, you will be able to take over the bodies of soldiers, harden your exterior against explosives, and send out a hail of spiked tendrils to eviscerate everything in your way. The Carrion Beast starts off as a little meatball that can use its tendrils to snatch up humans with more powers unlocking along the way, helping you to combat the increasingly beleaguered and desperate forces the shadowy organisation you’re facing throws at you. No monster is complete without at least a few powers, of course. You will likely relish stalking from the shadows the more horrifying a beast you become. There might be a slight pang of guilt early on as you ragdoll scientists around and chuck their legs at their mates, but that subsides pretty quickly. While games like Dead By Daylight have you playing as the bad guy, few have you causing as much chaos as Carrion - and even fewer are this fun. The Carrion Beast isn’t your average video game protagonist, that’s for sure. Playing as a red mass of death that grows even more grotesque following every bite of hapless human, your job is to help it escape, one torn limb and shrieking scientist at a time. I don’t think I’ll ever be able to look at mince in the same way ever again after chomping my way through Carrion, the reverse horror game developed by Phobia Game Studio and published by Devolver Digital. ![]()
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